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This news article was originally written in Spanish. It has been automatically translated for your convenience. Reasonable efforts have been made to provide an accurate translation, however, no automated translation is perfect nor is it intended to replace a human translator. The original article in Spanish can be viewed at La XIV edición de los premios Bancaja–UPV premia a un robot Kuka

The XIV edition of the prizes Bancaja–UPV rewards to a robot Kuka

05/12/2011

5 December 2011

One of the projects awarded in the 14ª edition of the Prizes Bancaja-UPV to the best final projects of career, resolved this month of October, has had the participation of Kuka Iberian Robots, thanks to his collaboration with the Institute ai2. The project, developed by the student of the School of Computer Engineering Pablo Muñoz, composed of a robot Kuka Scara R550 with a webcam joined up to his arm, a unit of control KR C2, a board of game, a tapete and fichas of bets.
The Institute of Automatic and Industrial Computing (Institute ai2) of the Universitat Politècnica of València has developed an application demostrativa in which the robot acts like ‘croupier' in a game resembled the roulette, with similar rules to this and in a board of game adapted for the robot.

The KR 5 Scara R550 has a scope of 550 millimetres with a capacity of load of 5 kilos and a high accuracy of positioning of less than 0,02 millimetres. The robots Scara of Kuka combine the mechanical Scara faster and more sold with the unit of control of the robot based in the technician of the most tested PC and sold in the world.

The robot takes the ball, moves it on the board of game and randomly leaves it fall. Doing use of the webcam, obtains an image of the board and looks for where has fallen the ball. Once identified the winning number, the Scara places on the zone of the bets and delivers the fichas properly between the banking and the player that have won. The application, in addition to serving like demonstration of the capacities of the robot, has the appeal that the visitors can interactuar with the robot and participate in the game, allowing them realise bets to the number or colour that wish, achieving like this attract his interest in the robot.

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Kuka Iberia, S.A.U.

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